Epic Games

Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform

28 actions Integration catalog
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01 · WHAT THE AGENT CAN DO

Actions

Every capability is a discrete, logged action the agent calls by name — scoped to what you authorize and recorded in the run trace.

Delete Preset Metadata KeyEPIC_GAMES_DELETE_PRESET_METADATA_KEY
Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
Get Island MetadataEPIC_GAMES_GET_ISLAND
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
Get Island Average Minutes per PlayerEPIC_GAMES_GET_ISLAND_AVG_MINUTES_PER_PLAYER
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Get Island Favorites MetricsEPIC_GAMES_GET_ISLAND_FAVORITES
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Get Island Metrics by IntervalEPIC_GAMES_GET_ISLAND_METRICS_BY_INTERVAL
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Get Island Minutes PlayedEPIC_GAMES_GET_ISLAND_MINUTES_PLAYED
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Get Island Peak CCUEPIC_GAMES_GET_ISLAND_PEAK_CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Get Island PlaysEPIC_GAMES_GET_ISLAND_PLAYS
Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Get Island RecommendationsEPIC_GAMES_GET_ISLAND_RECOMMENDATIONS
Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
Get Island RetentionEPIC_GAMES_GET_ISLAND_RETENTION
Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
Get Island Unique PlayersEPIC_GAMES_GET_ISLAND_UNIQUE_PLAYERS
Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
Get Remote Control PresetEPIC_GAMES_GET_PRESET
Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
Get Preset MetadataEPIC_GAMES_GET_PRESET_METADATA
Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
Get Preset Metadata KeyEPIC_GAMES_GET_PRESET_METADATA_KEY
Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
Get Preset PropertyEPIC_GAMES_GET_PRESET_PROPERTY
Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
List Blueprint-Callable FunctionsEPIC_GAMES_LIST_BLUEPRINT_CALLABLE_FUNCTIONS
Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
List Fortnite IslandsEPIC_GAMES_LIST_ISLANDS
Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
Remote API CORS PreflightEPIC_GAMES_OPTIONS_REMOTE
Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
Call UObject Blueprint FunctionEPIC_GAMES_PUT_OBJECT_CALL
Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
Describe a UObjectEPIC_GAMES_PUT_OBJECT_DESCRIBE
Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
Wait for UObject Event (Experimental)EPIC_GAMES_PUT_OBJECT_EVENT_EXPERIMENTAL
Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).
Put UObject PropertyEPIC_GAMES_PUT_OBJECT_PROPERTY
Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
Get Object ThumbnailEPIC_GAMES_PUT_OBJECT_THUMBNAIL
Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
Invoke Preset FunctionEPIC_GAMES_PUT_PRESET_FUNCTION
Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
Put Preset Metadata KeyEPIC_GAMES_PUT_PRESET_METADATA_KEY
Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
Update Preset PropertyEPIC_GAMES_PUT_PRESET_PROPERTY
Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
Batch Remote Control RequestsEPIC_GAMES_PUT_REMOTE_BATCH
Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
Initiate Remote Control SessionEPIC_GAMES_PUT_REMOTE_CONTROL_SESSION
Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.